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[Dúvida]Erro no compilar de um mapa

Eu já criei meu mapa, organizei a posição de onde os jogadores (CTs e TRs) vão começar, mas quando vou compilar dá erro.

Quem entende de criação de mapas e se quiser me ajudar, eu posso passar a .rmf por MP. Depois de resolver o problema, poder dizer o que houve.

Obrigado.
 
Qual o nome do erro?
 
Antes de dar o erro, eu exclui 2 coisas no Compilação/Comandos para executar, só que esqueci o nome, é um negóço chamado "Copy" e alguma coisa. Uma imagem aqui antes deu compilar.

Imagem

Depois, deu nisso:

Código: Selecionar todos


** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\documents and settings\androidel\desktop\mapas "

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe "c:\documents and settings\androidel\desktop\mapas "
Entering c:\documents and settings\androidel\desktop\mapas .map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.69 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.66 seconds)

Warning: Wad file '\emanuel\valve\cstrike\cs_bdog.wad' not found
Warning: Wad file '\emanuel\valve\cstrike\cstrike.wad' not found
Error: Could not open wad file \emanuel\valve\cstrike\cs_bdog.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \emanuel\valve\cstrike\cstrike.wad


-----   END   hlcsg -----




** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\documents and settings\androidel\desktop\mapas "

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlbsp.exe "c:\documents and settings\androidel\desktop\mapas "
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\androidel\desktop\mapas .log for the cause.

-----   END   hlbsp -----




** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\documents and settings\androidel\desktop\mapas "

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlvis.exe "c:\documents and settings\androidel\desktop\mapas "
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\androidel\desktop\mapas .log for the cause.

-----   END   hlvis -----




** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\documents and settings\androidel\desktop\mapas "

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlrad.exe "c:\documents and settings\androidel\desktop\mapas "
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\androidel\desktop\mapas .log for the cause.

-----   END   hlrad -----




** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlrad.exe
** Parameters: +map "mapas " -dev -console



Quando eu exclui aquelas 2 coisas, não deu mais erro, mas também não sei se poderia faltar algo. Além disso, não sei como passar para arquivo bsp..

PS: Não dá para ver vídeos porque minha internet é muito lenta.
 
Amigo eu percebi uma coisa de errado logo de cara.

Seu mapa ta numa pasta que ta no Desktop.
isso não pode.
nem na pasta meus documentos.

vc pode configurar alguma pasta dentro do disco local [C:]
:)

Boa sorte.
 
the_paulos Escreveu:Amigo eu percebi uma coisa de errado logo de cara.

Seu mapa ta numa pasta que ta no Desktop.
isso não pode.
nem na pasta meus documentos.

vc pode configurar alguma pasta dentro do disco local [C:]
:)

Boa sorte.


Eu transferi para o Disco local C:, e compilei dele. Meu cs1.6 está em D:. Só que apareceu 7 arquivos, dentre eles: MAP, P0, P1, P2, P3, WIC e ERR e o bloco de notas dizendo:

Código: Selecionar todos

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe c:\full_night_dm_v1 
Entering c:\full_night_dm_v1.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.61 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (5.59 seconds)

Warning: Wad file '\emanuel\valve\cstrike\cs_bdog.wad' not found
Warning: Wad file '\emanuel\valve\cstrike\cstrike.wad' not found
Error: Could not open wad file \emanuel\valve\cstrike\cs_bdog.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \emanuel\valve\cstrike\cstrike.wad


-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlbsp.exe c:\full_night_dm_v1 
>> There was a problem compiling the map.
>> Check the file c:\full_night_dm_v1.log for the cause.

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlvis.exe c:\full_night_dm_v1 
>> There was a problem compiling the map.
>> Check the file c:\full_night_dm_v1.log for the cause.

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlrad.exe c:\full_night_dm_v1 
>> There was a problem compiling the map.
>> Check the file c:\full_night_dm_v1.log for the cause.

-----   END   hlrad -----





O que eu faço agora?
 
Vc tem 2 usuarios no seu pc por acaso ?!
 
Bem, eu tem 2 discos rígidos aqui no meu computador (sendo C: para programas e D: para jogos, músicas, fotos, etc), e tem 2 usuários aqui, um meu e outro da minha irmã (<< Afff). Por quê?

PS: Sobre a questão do arquivo .bsp, como faz?
 
AnDroidEL Escreveu:Bem, eu tem 2 discos rígidos aqui no meu computador (sendo C: para programas e D: para jogos, músicas, fotos, etc), e tem 2 usuários aqui, um meu e outro da minha irmã (<< Afff). Por quê?

PS: Sobre a questão do arquivo .bsp, como faz?


Pq se o counter-strike for instalado em um e o Valve Hammer em outro é certeza que vai dar problema.

Agora se o CS for instalado no C: e o Valve Hammer no D: ai eu não sei se dá problema.
Você pode tentar re-instalar o Valve Hammer no mesmo lugar que o CS
[no mesmo usuario e disco rigido.]

E dps tentar compilar.

A questão do arquivo .bsp não ser criado é isso mesmo amigo.
é esse erro seu.
[1° era pq estava sendo compilado no desktop q nem eu falei antes. Agora é isso.]

Tenta arrumar ai e nós vemos o q vai acontecer.

[Tópico movido pra categoria correta. *Games Design]
 
"ERRO"...

Desinstalei e instalei de novo só que dessa vez no Disco Rígido D:. Transferi a .rmf para lá e deu na mesma.

Código: Selecionar todos

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe d:\full_night_dm_v1 
Entering d:\full_night_dm_v1.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.88 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (6.42 seconds)

Warning: Wad file '\emanuel\valve\cstrike\cs_bdog.wad' not found
Warning: Wad file '\emanuel\valve\cstrike\cstrike.wad' not found
Error: Could not open wad file \emanuel\valve\cstrike\cs_bdog.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \emanuel\valve\cstrike\cstrike.wad


-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlbsp.exe d:\full_night_dm_v1 
>> There was a problem compiling the map.
>> Check the file d:\full_night_dm_v1.log for the cause.

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlvis.exe d:\full_night_dm_v1 
>> There was a problem compiling the map.
>> Check the file d:\full_night_dm_v1.log for the cause.

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlrad.exe d:\full_night_dm_v1 
>> There was a problem compiling the map.
>> Check the file d:\full_night_dm_v1.log for the cause.

-----   END   hlrad -----





the_paulo, faz o seguinte, vou te passar a .rmf dele por MP. Os bots já estão posicionados no local que eu queria. Depois me diga o que houve.

PS: Não feche o tópico. Obrigado. ;)
 
Nada.
quando nos resolvermos dai sim talvez podemos fechar o tópico rs.